I'm tired of RPG developers putting so much effort into world-building and then delivering something mid. Like the Hugo awards winners, the cult-classics from 60s and 70s. And I don't mean the popular stuff, like LoTR and A Song of Ice and Fire, but the obscure stuff too. What I want from my RPG developer is to be well-versed in speculative literature. So it has a very artificial/formulaic structure to it. Just think of your average RPG: the most literary influence it has is probably D&D literature, which was made for tabletop role-playing. So many RPGs (especially the fantasy kind) are just trend-followers and copy whatever is popular atm (like Final Fantasy 16 being a GoT clone), because their makers are philistines and have not tasted what is eternal/classic. Their main influence are other RPGs, which in turn, are made by people with malnourished imagination. They have not fed their imagination the food it needed and so now, it's lacking. Why? Because the people behind them are not well-read in fantasy, sci-fi, horror and mythological fiction. A lot of RPGs don't have interesting world-building or characters, despite there's clearly an attempt to make it that way.
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